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Maya 2009 SP1a x64 unlimited:

I can't seem to assign shader overrides. I created a simple scene with 4 spheres. I created a new renderlayer. I created a new shader. All this while in the masterLayer.

Then I selected my new renderlayer and 1 sphere. I tried to assign a shader override with my new shader. All the spheres get this override. Even using mel, I can't get around this problem. I've never had this behaviour before. But now I'm at a new facility and a new Linux box. And I've been going around this all day long.

Anyone have any ideas?

Thanks

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2 Answers

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Operator error. Autodesk changed the way renderlayers used to work in Maya 7 (I think it was 7). I used to use the right button menu in the renderlayers panel to assign shader overrides. Seems it doesn't work that way any more. When you do that, it creates an override for the entire layer. Hence all of my objects looking the same. Now the workflow is to select your render layer and just assign the shader as normal.

I'll never understand why software companies deem it necessary to change things that aren't broken. Maybe it justifies their maintenance fees.

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I had the same problem but I guess we still don't how to go around this issue.arrrg.

Martin

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