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I've just noticed this in my Maya 2009 scene file. The particle instanced geometry is a frame behind the particle position. Has this always been the case? I've never had a problem with particle instancing before. I need to have this work because I'm also emitting a stream of particles and the instanced geometry and the stream don't line up.

Any ideas o workarounds?

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Does that happen if you make a simple set-up in a fresh scene?

I just tried and the instances are in the right place.

As a workaround, to get the instances closer, you could create an advancePosition attribute and set it to position + (velocity * sceneTimeStepSize)

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Problem solved. In the heat of deliveries, I inherited a file and didn't have the time to dig through it. But in the end, I had to invest the time because everything works as it should in a clean scene. What it boiled down to was the previous artist had scaled the instancer node! – Manny Jun 25 at 15:07

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