Hi Szabolcs,
looks like you can do this,
In your mia_materials Anisotropy tab you should have a 'Channel' attribute.
This lets you point to other UV sets than the default one.
0(zero) is the default UV set, 1 is the first UV set you added yourself etc.
If you hover your mouse pointer over the 'Channel' attribute in the Attibute Editor it says,
"Anisotropic base angle comes from the U direction of the chosen texture space."
Other values you can use,
anisotropy_channel can also have the following "special" values:
- -1: the base rotation follows the local object coordinate system.
- -2: the base rotation follows the bump basis vectors
- -3: the base rotation follows the surface derivatives
- -4: the base rotation follows a vector placed in state>tex prior to calling mia_material
(from http://toi.bk.tudelft.nl/maya/help/docs/Maya2008/en_US/ArchGuide/arch_mtl.html)
Also have a look at these two threads for more info about MR and UV sets,
http://forum.mentalimages.com/showthread.php?t=3906
http://forum.mentalimages.com/showthread.php?t=5695
cheers
fred
By:
freds
[ Editor ]