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    Hi Szabolcs,

    looks like you can do this,

    In your mia_materials Anisotropy tab you should have a 'Channel' attribute. This lets you point to other UV sets than the default one.

    0(zero) is the default UV set, 1 is the first UV set you added yourself etc.

    If you hover your mouse pointer over the 'Channel' attribute in the Attibute Editor it says, "Anisotropic base angle comes from the U direction of the chosen texture space."

    Other values you can use, anisotropy_channel can also have the following "special" values:

    • -1: the base rotation follows the local object coordinate system.
    • -2: the base rotation follows the bump basis vectors
    • -3: the base rotation follows the surface derivatives
    • -4: the base rotation follows a vector placed in state>tex prior to calling mia_material

    (from http://toi.bk.tudelft.nl/maya/help/docs/Maya2008/en_US/ArchGuide/arch_mtl.html)

    Also have a look at these two threads for more info about MR and UV sets, http://forum.mentalimages.com/showthread.php?t=3906 http://forum.mentalimages.com/showthread.php?t=5695

    cheers fred

    By: freds [ Editor ]

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