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By: [ Editor ] Asked from United States of America

How can I emit particles from a particle collision with a specific object?

My particles hit a number of surfaces. But I want collisions with a specific surface to kill the colliding particle and to emit new particles. I wrote a simple event proc that says if $geometryObject == "mySurface", then print $geometryObject. But it never prints it. If I remove the conditional, it prints "mySurface" just fine.

Thanks in advance

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mark spevick [ Editor ]

to be noted that this attribute does not work correctly for nParticles in maya 2010...grrrr

Now in maya2011 they come clean in the docs....

The collisionGeometryIndex output attribute is not supported for nParticle collision events in Maya 2011.

Oh dear...now no easy real way to manage hirez splahes from a lorez sph particle sim....shame

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