Hello Maya wizards,
I instanced a cube on my particles and each particle has a different color. I would like each instanced cube to have its corresponding color. This would be to render in Mental Ray.
What rendering node would allow me to do this?
Any help would be most appreciated.

userScalarPP and userVectorPP don’t seem to matter to the shading of the instancer. I understand they work for particle shading but how would you make them control the shading of each geometry of the instancer?