Hello Maya wizards,
I instanced a cube on my particles and each particle has a different color. I would like each instanced cube to have its corresponding color. This would be to render in Mental Ray.
What rendering node would allow me to do this?
Any help would be most appreciated.

The problem is the same as above. See my answer to bflat: particleSamplerInfo doesn’t seem to be aware of the context of the particle corresponding to the geometry instance being rendered. So the user values (userScalarPP or userVectorPP) only seem to apply to rendering particles (–>cloud shader), not the instancer.