actually any non uniform curve besides the usual 2.2 ones Are there resources that describes the math/process without too much brain damage :P
back story: Plates in shake were to be used with the panalog-to-sRGB macro(view LUT). Getting the same plates into Nuke with the same look was painful.
i'm going a googlin for sure but would appreciate a mini tutorial from the folk here.If possible.
Thanks
b

thanks for that one dbr