Hi, I'm rendering lot of point particles with 3Delight. Now I'm trying to render different passes, most of them don't work, like Z, or luminance depth. Is there any trick involved. I was also looking for the proper dust shader. Is ti possible to get occlusion pass at all? I have a shot I'm trying to achieve is a sand storm sand. I work long time with particles, but not with renderman, or such a number of particles. I also tried mental ray, but MR inside maya would die very soon. API 0.0 warn 302064: while defining userdata "particleShape1:ptdata": user data block has huge size 163636520 3Delight would render this in 14s. I don't have option to try standalone version of MR.
Thanks
Als
