It's time for us to invest in a new-generation of 3D workstations again. And per the usual, the big question is which graphics card to standardise on. Has anyone access to benchmarks or first-hand experience pitting the latest Quadros, GeForces and FireGLs against one another? This is for a typical mix of applications on the latest Linux kernels: Maya, Houdini, MentalRay, 3Dlight, etc. And naturally we're keen to make the most of hardware/GPU rendering.
I'm already familiar with the vendors' HCLs, the perils of soft-modding and the likelihood of (and familiarity with) being blanked by vendor tech support. What I hope some of you can share is what you are finding works best in the real-world and therefore where the best-bang-for-the-buck is to be had these days.
Warm regards,
Paul

Might be an idea to reword “bits” to “components” – I initially thought you meant 32 or 64-bit'ness