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By: [ Editor ] Asked from United Kingdom

Blue screen or green screen?

I've heard so many thoughts on this over the years that I thought I'd chuck it out here and see what people think.

What would you say that the advantages and disadvantages of blue screen over green screen and vice-versa? Would you always prefer to use one over the other?

And how about other colours? Using primary colours was an obvious choice when compositing was optical, but do you think that digital keying tools can cope just as well with any other colour screen?

And, just as an extra bonus question, what's your keyer of choice?

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6 answers

  • 2

paddy_95

Hugh, as you know I'd normally go for blue.

In a nutshell, blue has greater colour difference from most of the likely foreground objects one is likely to need a key from. And fg/bg colour difference is what one is really after.

Blue might be worse in some situations: - blue fg objects (duh) - dark/unlit fg where there IS no fg colour, and one is therefore totally reliant on the bg colour for an edge

IMHO, the fact that the blue colour channel (on film and HD) tends to be the noisiest one is a red herring, for the reasons outlined above - an opacity matte is based on colour DIFFERENCE, not just the backing colour.

Green has its own problems: - less colour difference, not that far from skin, sand etc. Green spill is therefore quite hard to get rid of without messing with the colour saturation of the fg. - green can end up horribly overexposed in sunlight exterior situations

It's rare to see a really great blue OR greenscreen element nowadays. If a studio bluescreen is done really well (great backing material, heavy blue filtration on the screen lights, totally even exposure) then you can get a perfect key with one button push.

Preferred keyer: Keylight.

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  • 1

dbr [ Editor ]

As a generalised answer, green.

  • It's most luminescent. Our eyes care most about it so capture methods aim to capture green cleanly. With film it's green is usually less grainy than blue, and digital cameras tend to hide compression artefacts/noise in the blue channel

  • Bayer patterns favour green pixels over red/blue (RGGB), so it theoretically has a better resolution (quite how much this matters is debatable, I suppose)

  • Blue clothing (jeans, navy-blue suits) is typically more common than green clothing.

  • Totally unfounded, but I've always found green screens easier to key.

Of the prebuilt keyers I've run into (mainly Keylight and Primatte), I've used Keylight the most.

I don't really like how Primatte works, it seems excessively complicated, and always felt like the various selections were fighting against each other. I may be slightly biased against it, as the OFX version was buggy with the build of Shake I was using (it would work fine in the viewer, then when I connected any node, different output. When I rendered, different output..)

Keylight seems much simpler, you set the with screen colour and play with the magic "FG bias" colour and generally get a decent starting key (even with hideously under exposed and uneven bluescreen I've gotten remarkably good keys just by playing with the FG bias..)

NN comments
hugh_gid
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FGBias is quite simple maths internally… It divides your images and key colour by the FGBias, then does the key, and the multiplies by the FGBias at the end. So if you’re keying a green screen, and you use an FGBias of (1, 0.5, 1), it’ll be multiplying your green channel by 2 before doing the key. This will mean that the keyer will see more of the image as partly-green, thus helping with defocussed/motion blurred edges.

paddy_95
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Without wanting to get into an internet argument (ugh)…

I’m wondering what perceived luminescence (/brightness/lightness/whatever colorimetric term you prefer) has got to do with keying? Yes, green looks brighter to our eyes, but when it comes to a key, where you want healthy relative exposures in the relevant colour channels, who cares about green looking brighter? And blue seemingly darker?

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  • 1

tobias k

That's a good question. Normaly I would argue like Paddy but there is a whole bunch of situations where greenscreens tend to be better. The major of these situations is: outdoor shooting. The bluecast of the daylight is contaminating your screentones as well, so your foreground will have a higher blue component. For outdoor shootings I would reccommend a greenscreen, but the most relevant issue is the lighting. And for most shots I key the choise bg color is not that relevant. The lighters would have lighted the screen uneven if it would be green/blue/red/cyan or whatever.

Keyer of choise: Keylight.

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  • 1

sambo

prepend "in my experience" to anything that resembles a hard statement.

Green is bad for blonde hair, blue is noisy, a gentle neat noise is good voodoo, "keying" often doesn't work and you gotta get in there and build your own spaghetti tree and switch colorspaces at least 10 times.

Primatte is actually good, but hobbled. PM in shake tends to give overly dense keys so people use it for core mattes but if you use fine tuning you can dial it back and massage it. PM in nuke with my limited time on it seems to have no way of deleting ops?

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  • 1

paddy_95

Another thought - I'd love to try using a CYAN screen. It's just halfway round the colour wheel between blue and green, and in that sense, is just as much a saturated colour as either blue or green. And, in a situation (unlit/dark fg) where the opacity matte depends entirely on the backing colour, with cyan you get the sum of two colour channels (half the noise?).

On film, I think cyan is kind of out of gamut? But for HD, maybe worth trying?

Certainly, you rarely get fg objects that are cyan...

Please tell me why I am an idiot.

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  • 1

wrosecrans

Green. Pretty much everything I do is shot on video instead of film, and anything that gets compressed as YUV tends to have a much more intact green channel by the time it gets keyed. Green is the dominant channel in determining the luma, so when you squash the video down to 4:2:2 or 4:2:0, the blue and red channels will show a very noticeable loss of information.

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  • 0

paddy_95

Without wanting to get into an internet argument (ugh)...

I'm wondering what perceived luminescence (/brightness/lightness/whatever colorimetric term you prefer) has got to do with keying? Yes, green looks brighter to our eyes, but when it comes to a key, where you want healthy relative exposures in the relevant colour channels, who cares about green looking brighter? And blue seemingly darker?

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