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Developing own hair tool or use houdini?

We have written our own hair and fur rendering tool for our last project. It has no GUI yet because we simply didnt have the time do do it. Now we will start soon the next project and it is time to think about extending our tool.

I had a look into houdinis hair tool and there is a masterclass video on the houdini website about the hairtool. The backbone is very similiar to our approach and if we would rewrite our tools, they would look very much like the ones in Houdini.

Now it is never an excellent idea to invent the same thing twice. So the question is:

Is is more useful to invest some development in a stable maya/houdini pipeline and rely on two products, or is it better to continue our work and stay with only one software and concentrate on new features and a GUI?

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