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How do you manage your projects planning?

Hi. I'd like to ask a question that might seem a little bit off topic but I find it quite important. How do you manage you projects ? Let consider a situation of a small 3d departament, having 10 artist working on 2 or 3 projects simultaneously.What software you use to keep track of what everyone is doing ? I've been looking for a couple of project management tools but most of them are over-bloated and IT oriented (all those bug tracking stuff). I wanted to find something that works like a mixture of an interactive Gantt chart and a calendar but I've failed. Have you ever used something that allows to plan artists work, and gives ability so see a chart "how the projects is doing" or "how an artist is doing" ? Thanks in advance for any help.

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3 answers

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sylvain thibodeau

We started using ShotGun for tracking ... it seems promissing.

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julian
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What would you say are its strong points?

tim.bowman
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One of my favorite things about Shotgun is it’s Python-based API. that makes it easy to build tools to interface with it. An example: I created a daily system using Nuke that allows artists to submit dailies via the Nuke GUI and they get logged in SG and flagged for review. Saves loads of time and re-typing and also helps track progress.

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martin pengelly-phillips

Shotgun* provides off the shelf production tracking that is highly configurable, has a basic Gantt chart view and allows time logging against tasks. I believe they have a hosted version for smaller setups, but in your case it may still be overkill.

Most production tracking still seems to revolve around Excel spreadsheets or even Filemaker projects. With Excel you can of course set up formulas to provide a Gantt chart view etc, but it is always going to be slightly clunky compared to dedicated project management software.

If you are familiar with traditional project management then Microsoft Project still stands up there as a top product.

Less specific to the industry there are also reputable online project management companies such as Basecamp or Huddle.

On the software development side there has been a move towards more Agile methods of planning and management that might prove useful even to non-rnd departments.

My main advice would be to try and get the process down in a simple form, if you haven't already, before looking at supporting software. Sometimes pen and paper can still be the most efficient and effective.

  • Disclaimer - I used to work for them ;-)
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  • 0

noizfactory

Shotgun and Tactic are pretty popular and frequently used in the vfx/cg industry. Since you are a relatively small studio, you could demo these applications first to see if they fit your needs.

Honestly speaking, if you have one hell of a production manager who's really good with Excel (Excel artist, if you may), you can set up a whole lot of automated charts and graphs and sheets and what not. But obviously, there won't be any integration with the actual 3d applications you use to create your content.

As has already been suggested, its best to put your whole workflow on to a paper or whiteboard and start spec-ing them out at a detailed level. Most of this is pure logic in any case (with some flexibility for special cases).

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