There's satisfaction in figuring things out for oneself. But I've looked everywhere I can think of to find this solution. Here's an example of what I'm after:
node.attr1[0].attr2[33].attr3
Here's an example of Maya's execution:
tweak1.plist[0].controlPoint[33].xValue
If I get the attribute type of "plist", I get "TdataCompound". I've tried creating "attr1" as a compound type and I was able to parent multi-attribute children to it. But how do I create "attr1" as a multi-attribute?
I hope that makes sense.
