In this video you can see there is a dense shadow that forms in the interior of the school. Any ideas how can I create that efficiently with 3delight? I'm thinking along the lines of point-per-fish point cloud, I have access to the centers of the fish. Not sure how to set up the shader for that. Or maybe there's a better approach?
freds
[ Editor ]
Hi Jules,
have you tried using point based occlusion? Sorry I have not got access to 3delight right here so I can't do any tests.
cheers fred

That’s a pretty cool video! Can’t help you with your problem with rendering, but just wanted to say thanks for the video link!