Hello,
I have several trees that I need to scatter through my scene. The meshes are too high-res for me to be able to load them all at once in my Maya scene. How can I get them loaded at render time like 3ds max does with mental ray ?
Cheers.
Hello,
I have several trees that I need to scatter through my scene. The meshes are too high-res for me to be able to load them all at once in my Maya scene. How can I get them loaded at render time like 3ds max does with mental ray ?
Cheers.
Add comment viewed 715 times Latest activity 7 months ago
If you use Maya 2009 or above (Or mr 3.6+) you can use the so called 'render proxy' feature of Maya. (I suppose its the one you refer to in 3DSMax)
With earlier Maya versions you can try the mip_binaryproxy shader but I don't have any experience with this one. Some information after a google search: http://forums.cgsociety.org/archive/index.php/t-607924.html
For even earlier dinosaur versions use can use the mi_api_object_file method from a geometry shader but that can only read one object from an mi file, and it does not work inside maya, just standalone mental ray. Its a great feature though, quite versatile.
Cheers, Szabolcs
Proxies are good but you cannot do animated sequences by default in maya Here is a link to more info, tips and lots of good scripts to do this and more using proxies.
http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay#Proxies
Hope this helps Best Mark
and what great notes they are too Thanks matt =;0)
I dig marks answer. mainly because it links to the notes I wrote. :)