Hi,
I need a render layer for some mia water in my scene. I can achieve the pass I need by making all the geometry except the water only visible in refraction and reflections but these changes are global so all the other render layers become useless.
my current work flow is to have duplicate setups one for my water pass and one for the other layers, but this doesn't seem professional.
if there is a way I would really appreciate a point in the right direction.
thank you
