Hello guys!
I'm having some problems with a custom shader inside maya. For the viewport you can set some parameters, what are automatically used, so the maya viewport renderer looks them up by their name (and probably type, but I'm not sure about that). For example specularColor, transparency, resolution for the viewport texture resolution etc...
But I can't find the right name for the specular roughness/eccentricity/exponent. What should I name that parameter? I tried using eccentricity, exponent, specularExponent etc but none worked so far...
Pal.
