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Maya Mentalray Subsurface

Hi All

I am trying to get final gather to light a subsuface shader in Mental ray. Currently I can only get standard lights to affect the subsurface material.

does anyone know of a workaround which does not included making a light dome?

Thanks, Ian

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ian_68
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Yep found it thanks =), was under the light map settings

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1 answer

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matt estela

turn 'indirect' on the lightmap write node from memory.

if you're using FG/HDR and expect values to get above one, make sure to turn off 'screen' composite on the shader itself.

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ian_68
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yep have done, Thanks

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