I'm writing a tessellation node, which for now sits in between the creator node and the shape node of the mesh.
output of creator -> input of the tessellator
output of tessellator -> inMesh of shape
http://imageshack.us/photo/my-images/864/graphzr.png/
The thing is, I need the mesh to come out of the creator node at all times. Instead I am left with the tessellated mesh, on which subsequent tessellations are added, like a recursive function.
The only way I get the original mesh is when some attribute is modified in the creator node and the mesh is recalculated.
Is there any way i can do it while changing the attributes of the tessellator or is there a better way to do this.
