Hi Everyone,
I am vfx and 3D artist learning the ways of programming and, I got a question for you guys. How could I create a ripple fx in Houdini, Maya and or XSI. I don't want to do it using fluid dynamics nor softbodies. It has to be done using particles. here is what I mean
http://www.youtube.com/watch?v=bqfrNraWtro
This was done using only particles, I am not sure of all of the details in terms of the actual process that was took place in the creating of this "river chocolate fx" but someone told me that those were all particles with math functions.
Anyways, like I said before I am in the learning path of programming so this will be a good exercise for me to play with however, so far my results ==0 I tried sin and cos functions with other fields but I just can't get it to work, ANY HINTS, I promise I'll make it look good once I know how to even start.
Cheers and happy fx
ps: The starting point is a grid of particles then ....???? Martin
