How is the playback problem solved on comp workstation (Nuke/Shake) at big companies? I imagine that not every workstation has fibre storage attached, and the memory capacity (esp. with todays players being mostly 32 bit) is limited. How do compositors preview their shots (especially if the shots are long) - only in dailies/review? It's absolutely terrifying to playback your shot in chunks of 50-60 frames.
ian_68
Hi All
I had this problem in the past while working in Montreal.
The solution was simple.
We had 32bit Mac pro workstations. 16gb ram 2.8ghz, we added 3 "WD Raptor" 150gb 10,000rpm hard drives, in a raid 0 configuration. Giving around 300mb per second sustained through put. So when Framecycler ran out of ram the hard disk speed was fast enough to play any length clip at full 2k. You will have to play with the settings in Framecycler to get the best results.
The local raid also served as a local cache for shot elements, speeding up work flow in Nuke overall.
I think this setup would work just as well in either Windows or Linux environments.
As regards the bigger studios, like Hugh says, they have a dedicated systems for 2k playback, which are shared. which will be more reliable, while costing considerable more.
my two pence, Ian
Aha! so the key is just bursting a few internal drives that are 10k, which puts it at around 750 euros per workstation. Expensieveye for home use but seems to fit the bill, thx!
Yes, I would like to add you don’t have to use Mac hardware. I find home gaming hardware does a very good job when setup in a Linux environment running Nuke.
If you do set some think up let me know. Cheers, Ian
