Hi,
I'm looking for the holy grail of using depth passes in compositing. Is it technically possible outputting a depth pass that is usable in comp without outputting per-sample data from the renderer (and tweak the hell out of it in comp)? Handling antialiasing, filtering, motion blur and transparency?
Can a "deep shadow map"-like solution work in composite for color corrections, filters and defocus? Is it possible compositing these images (or datafiles) without issues? Can they be precise enough to be used as depth based mattes in particle / volume rendering?
I know these are at least four questions, but hey, I'm up to the great question badge. :)
Cheers, Szabolcs
