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Retrieving mesh source of duplicated object in Maya using Python

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Example, we create a sphere using polySphere creating polySphere1. then we duplicate it (Ctrl + D) creating polySphere2 and change its transform. Now I traverse all meshes in the scene and want to find how they were created. For polySphere1 it’s easy as I can get to the original node using inMesh attribute but polySphere2 doesn’t have any input connections and any additional parents. How can I retrieve the parameters of the sphere it was created through using Python API?

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