I'd really like to find out the best practice for this and hear some pros and cons.
freds
[ Editor ]
Hi Jules,
not 100% I understand your question right but here's my 2p's worth, my preference would be using 'linear light'(raw) plates with a target film print look-up, or even just video gamma, applied in your render pre-viewer. As I think It is good to get used to watching the image as it is intended to finally look. [EDIT] Just realized you didn't mean RAW as in dslr/red raw file format. Sorry not sure why I thought that. :)
Then render out as 'linear light' for comp in 2D.
This maybe also ties in with 'neutral grades' of plates. You might want to have a sequence 'neutrally graded' to get all shots to approximately line up, color wise. Because then it would be easier to re-use a light rig over the sequence.
But if you have gotten some strong 'artistic choice' grade numbers to type into a 2d composit node, do you want to light to these? I would probably like to light to as natural light as possible as otherwise you might have to try and match something which is not how light realistically behaves. You have to weigh pro's and con's in this case.
cheers fred
, yeah – i think my question exposes my level of ignorance in lighting ;) I guess I had imagined one would match to plates that are “corrected” so that light intensities in the renderer relate to physical laws of light (e.g. half the number of photons hit a patch, so the intensity values will be half) — and to a different set of physical laws (the way light burns film?) when working on “optical” fx, such as glow and motion blur.
