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By: [ Editor ] Asked from United States of America

Why are particle instances not at particle position in Maya?

I've just noticed this in my Maya 2009 scene file. The particle instanced geometry is a frame behind the particle position. Has this always been the case? I've never had a problem with particle instancing before. I need to have this work because I'm also emitting a stream of particles and the instanced geometry and the stream don't line up.

Any ideas o workarounds?

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julian [ Admin ]

Does that happen if you make a simple set-up in a fresh scene?

I just tried and the instances are in the right place.

As a workaround, to get the instances closer, you could create an advancePosition attribute and set it to position + (velocity * sceneTimeStepSize)

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manny
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Problem solved. In the heat of deliveries, I inherited a file and didn’t have the time to dig through it. But in the end, I had to invest the time because everything works as it should in a clean scene. What it boiled down to was the previous artist had scaled the instancer node!

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